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Is it possible for a videogame to be a radical text?  Answer through an analysis of one videogame. Dys4ia is an autobiographical game created by Anna Anthrophy (shown below) about her experience as a trans-gendered woman going through hormone replacement therapy.  Firstly, the term "radical text" in this blog will refer to the ability to change and move minds, which in the case of Dsy4ia, it does.  Hormone replacement therapy is an unfamiliar subject matter for most players. In an interview with Gamasutra, Anthrophy said the aim of the game was to communicate the frustrations of transgendered people to the mass audience. Anthrophy taps on the emotion of feeling misunderstood . It is an emotion everyone has felt to a certain degree so  it is easy for players to empathise. The game goes a step further and aids players with a better understanding of a transgendered individual's struggles in today’s society. The title alone, Dys4ia, i...